Climate Education made fun
Game based climate education and carbon literacy
No blaming and shaming
Keeping it simple
Sharing the climate science in a fun and accessible way
How can we help?
Pick the banana that is right for you
What makes us Different
Why Buy?
Effective at instigating change
Players identify and resonate with the comparisons and messages the game teaches as they use their own experience of the world to reach an answer
Unique carbon footprint conversation starter
Unique carbon footprint conversation starter that provides a gateway learning experience into the world of sustainability and climate action
Based on science
The ‘How Bad are Bananas?’ book by Professor Mike Berners-Lee underpins all data used in the game and is the most up-to-date compendium of carbon footprint research in the UK
Instant learning results
Players are able to personally identify with the issues rather than coming to the learning out of context, creating a more accessible, fun and fast approach which has a lasting effect on the learner
Attention grabbing and fun
The only behaviour changing tool that puts ‘fun’ as it’s main objective, connecting actions, choices and behaviours together to empower individuals to make impactful choices
Our climate pioneers
Happy Clients
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