We heard you!

Many of you wanted a more mobile version of our award-winning BIG Carbon Footprint Game. Now you can share your knowledge and engage with others everywhere you go.

Table of Contents

The small Carbon Footprint Game is here

To all our newbies: what is this anyways?

Our Carbon Footprint Games are the best way to start carbon conversations with anybody! It’s a carbon conversation tool, a critical thinking developer, and a fun game all delivered in an easily digestible format.

Both our Sets (A & B) come with 40 different carbon footprint cards. From the selected pack of cards, players can compare any paired items, and in each pair guess which item has the higher carbon footprint. You can make it easy (an eco-child vs an average child), you can make it quite tricky (the papertowel vs. the hand-dryer) or just choose a random pairing (a pair of jeans vs. 1 kg of organic, vine-grown cherry tomatoes from the UK). 

But this is not all. It is not about guessing your way through the comparisons and continuing to the next questions as quickly as possible. The comparisons are designed to get players thinking about where items come from, what makes up their carbon footprint and encourages them to use their own experiences of the world to reach an answer. The skill is in the delivery of the facilitator, and we have ALL the support you might need (the Carbon Academy AND Carbon Literacy courses) to become a GREAT facilitator of the game. 

The data on all cards comes from the bestselling book ‘How Bad Are Bananas?’ (2020) by Professor Mike Berners-Lee. This ensures that you have the most accurate data out there.

But let’s stop talking about it for now. Instead…

Let's play one round...

But don’t just take a guess…

Which one has the higher carbon footprint?

Some questions to think about:

  1. How is it made?
  2. Where does it come from and how does it get to you?
  3. How is it grown?
  4. Does it need packaging?

Touch the cards to flip them over.

Surprised?

So were we, when we started developing the game. There are many ‘not so obvious’ carbon facts out there.  If you wonder why the grapes and oranges are so different, turn around the next card to get some explanations.

Our experience is that everybody leaves having learnt something new and most people are shocked by the things the game can show them. Many players are inspired to act on what they’ve learnt.

 

Touch me to get the answer

But I don't know all of these facts...

Don’t worry you don’t need to know all the carbon footprint facts before playing the game with others. We provide you with a copy of the book ‘How Bad Are Bananas?’ – The Carbon Footprint of Everything (2020) by Professor Mike Berners-Lee. In this book Mike explains where the footprint comes from. It is fun to read and be surprised! You can use this book to study the items you want to compare with your players. But we will also give you our specially prepared facilition notes (cheat sheets), which gives you all the answers in a condenst form.

If you want to learn more about climate change to support your facilitation of the game then participate in one of our 1 day face-to-face or online Carbon Literacy Courses for Educators. They will help to develop your confidence and become a carbon footprint game expert.

 

You can compare [almost] everything

Each Small Carbon Footprint Game comes with 40 cards that represent everyday items that everyone consumes (food, shoes, clothes, tech, cars etc.). This helps the learners to identify with the game. We ALL eat, wear clothes, travel places and have stuff! So through that connection they are able to resonate with the messages the game conveys. The game encourages and creates a connection with your learners that far too often other learning methods ignore. From there, the game encourages critical thinking and can provide the first gateway into the world of sustainability and climate action.

Cards included in set A

Energy

  1. A 3 MW wind turbine (over 20 years)
  2. A Photovoltaic roof (over 20 years)
  3. Drying hands (Dyson Airblade)
  4. 1 kWh of electricity (Iceland)
  5. Drying hands (1 paper towel)
  6. Drying hands (standard electric dryer)
  7. 1 kWh of electricity (UK)
  8. 1 hour Zoom call (laptop)
  9. All the world‘s text messages (for a year)

Food/Drinks

  1. A pint of tap water
  2. 1 litre bottle of water
  3. 1 kg of bananas
  4. 1 kg of oranges
  5. A punnet of strawberries (out of season)
  6. A takeaway curry (4-person veggie)
  7. 1 litre of orange juice
  8. 1 kg of cheddar
  9. A takeaway curry (4-person meat/prawn)
  10. 1 kg of vine cherry tomatoes (organic, UK)
  11. A week‘s food shopping (vegetarian)
  12. 1 kg of grapes (South Africa)

Society

  1. An average person per year (China)
  2. An average person per year (UK)
  3. Deforestation (per hectare)
  4. Burning the world‘s ‘proven‘ fossil fuel reserves

Stuff

  1. A weekend newspaper with supplements
  2. A pair of average shoes
  3. A pair of cotton jeans
  4. A new smartphone (iPhone 11)
  5. A pet cat per year
  6. A laptop (low cost, 14-inch screen)
  7. A pet dog per year

Travel

  1. 1 mile cycling (e-bike powered by bananas)
  2. 1 mile cycling (pedal powered by bananas)
  3. 1 mile cycling (pedal powered by bacon)
  4. London to Glasgow & back (1 person, small electric car)
  5. London to Glasgow & back (1 person, small efficient petrol car)
  6. London to Hong Kong & back (1 person, first class flight)

Waste

  1. A standard plastic bag
  2. A paper carrier bag (recycled & lightweight)

Cards included in set B

Water

  1. Boiling 1 litre of water (electric kettle)
  2. 5 min showering (average electric shower)
  3. A load of laundry (60°C, line dried)
  4. Washing up (dishwasher at 65°C)
  5. A generously filled bath (electrically heated)
  6. A load of laundry (40°C, tumble dried)
  7. Washing up by hand (extravagant use of water)

Food/Drinks

  1. 1 kg of carrots (local, in season)
  2. A pint of beer (in a pub, locally brewed)
  3. A large latte (cow‘s milk, disposable cup)
  4. 1 litre of soya milk
  5. A bottle of wine (British or French)
  6. 1 kg of tofu
  7. 1 litre of cow‘s milk
  8. 1 kg of chicken (UK) 
  9. 1 kg of average rice 
  10. 1 kg of cod (freshly caught, UK) 
  11. 1 kg of asparagus (flown from Peru)
  12. A week‘s food shopping (average diet incl. meat)

Society

  1. An operation (knee/hip)
  2. An operation (heart bypass)
  3. 1000 kg nitrogen fertiliser (inefficently made & used)
  4. An average US person per year
  5. UK healthcare (total emissions)
  6. Global military bootprint (total emissions 2018)

Travel

  1. 1 mile on a London bus
  2. 1 mile on London Underground
  3. 1 mile by train (first class)
  4. A night in a lavish hotel (no eco credentials)
  5. A tank full of petrol (50 litres)

Solutions

  1. Direct air capture and carbon storage per year
  2. £1 spend of a rainforest restoration project
  3. £1 spend on solar panels

Energy

  1. A simple Google search
  2. Annual emissions coal mine (Woodhouse Colliery, Cumbria)
  3. The Cloud & the world‘s data centres (2020)

Waste

  1. 1 kg of average rubbish (to landfill)
  2. A small catalogue (sent to landfill)

You don't need to be a teacher to play

With every set buy you will receive 1x user licence to access ‘The Carbon Academy’ which helps you to learn at your own pace how to confidently and effectively facilitate the game with your own players. You will need 3 hours+ to work through The Carbon Academy although we signpost you to plenty of further reading and learning, to help you be an even better game facilitator. Whilst the Carbon Academy helps to set the scene on the climate crisis, the main focus is on helping you to become a confident and skilled facilitator of the Carbon Footprint games.

The small carbon footprint game is unique

There is no other game like this on the market.  All of our Carbon Footprint Games help the user to personally identify with the issues rather than coming to the learning out of context. This style of learning makes for a more accessible and fun approach, which has a lasting effect on the learner. We have our 6 years of game facilitation experience to share with you and when your facilitation is right, the game will ‘wow’ your audiences into engaging with your sustainability or climate action initiatives.

What does the small Carbon Footprint Game cost?

Say Whaaat?

It’s not just a game. The same as climate change isn’t a game. The game can’t be bought alone, you buy the game as part of The Carbon Academy. So you are buying a complete educational programme that has been created by some of the finest and most dedicated minds in environmental sustainability, from the most current, data-backed scientific evidence. This enables you to train yourself, to train others about the climate crisis. We have created a fun way to educate everyone of all ages about a serious issue that impacts us all. The world is currently burning down the house it lives in – with us all in it – and it’s the only house we have. :o(

How much would you pay for this:

  • A way to save the world 

Education is the key. We want carbon literacy to be available to as many educators as possible, that’s why we’ve tried to keep the costs of the small game and learning as low as we can.  We have also provided a number of ‘bundles’ to help with all budgets and ensure buyer flexibility.

If you want all the playing cards available then purchasing Sets A & B together will give you enough cards to theme games by food & drink, travel, waste, water, construction/ housing, ‘stuff’ and solutions.  

PRIMARY AGE APPROPRIATE? Set A is more appropriate for primary age groups (UK – Year 5+ or ages 9-10 years).  

DEVELOPING CONFIDENCE? If you want to learn more about climate change to support your facilitation of the game then throw in a voucher for a 1 day face-to-face or an online Carbon Literacy for Educators course to help develop your confidence. 

LIMITED BUDGET? If you have a limited budget, but you need support to play the game, buy one small game and a voucher for a Carbon Literacy course.

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FAQ Carbon Footprint Game

Shipping or postage &packaging costs are free for any orders to mainland UK over £100.

If you live outside the UK please contact us first before placing an order to calculate any additional shipping or other charges.

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Our small carbon footprint game has been designed to be more accessible and compact for mainstream educators. For those who cannot afford the BIG game version we’ve reduced down the size and removed the large cardboard infographic wall so you can play with just the cards.

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All of our games are for those who wish to find a different way to educate about the climate crisis and carbon footprints. You could be a primary or secondary teacher, a trainer, facilitator or environmental educator at a charity.

You don’t need to have any prior knowledge of carbon footprints to play the game with others. All you need is a willingness to learn and read the ‘How Bad are Bananas?’ book as well as some facilitation experience or confidence (if you’re low on experience or confidence, our games have been shown to help facilitators develop both).

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In our small games, we’ve split the cards into 2 different sets (A & B) and more sets will be released soon. You can buy just 1 set or 2 dependent on your budget. We’ve put some of our most popular card comparisons into each set.

Set A in particular is for younger audiences (it does not have age dependent references in it e.g. alcohol). With every set buy you will receive 1x user licence to access ‘The Carbon Academy’ which helps you to learn at your own pace how to confidently and effectively facilitate the game with your own players.

You will need 3 hours+ to work through The Carbon Academy although we signpost you to plenty of further reading and learning to help you be an even better game facilitator. Whilst the Carbon Academy, helps to set the scene on the climate crisis, the main focus is on helping you to become a confident and skilled facilitator of the Carbon Footprint games.

With every small game set purchased, you receive:

  • 40x durable playing cards printed on 100% recycled and recyclable board
  • 1x Higher/Lower strutted showcard so you can play upright on a table
  • 1x ‘How Bad are Bananas?’ The Carbon Footprint of Everything book (2020 edition) by Prof Mike Berners-Lee
  • 1x user licence for ‘The Carbon Academy’ to give you online support to teach you how to play with others for best effect
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Delivering messages, teaching new things and trying to change behaviours is a continuous battle.

But, what if it didn’t need to be…

The Small Carbon Footprint game brings the ‘wow’ back into learning and excitement into engaging with people. The game encourages and creates a connection with your learners that far too often other learning methods ignore.

By having cards in the game that represent everyday items that everyone has consumed (food, shoes, clothes, tech, cars) learners can identify and are able to resonate with the messages the game teaches. The critical thinking learners can develop has the ability (in some of them) to provide the first gateway into the world of sustainability and climate action. Everybody leaves having learnt something new and most people are shocked by the things the game can show them and many wish to go on to act on what they’ve learnt.

The game is straightforward and easy to use and the Carbon Academy provides the facilitation training and learning necessary to play with your users straight away and we feel there is no better way for you to perfect your facilitation skills than play with learners straight away.

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“A really easy low pressure way to get you thinking about how your actions and choices can impact the planet and how you can start to change your behaviours to make a difference on an individual level- loved playing it!”

“It made me think differently”

“I learnt way more than I knew”

“Great – very revealing! Very informative”

“… it was a huge hit. We had far more engagement than we usually do and it’s all because of the game”

“Wow. Emmas presentation has made me rethink everything”

“This game should be played in schools across the country. World even!”

“Mind blown 🤯”

“I think everyone needs to play it”

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Unique
There is no other game like this on the market.

Sector leading research
Mike’s book ‘How Bad are Bananas?’ underpins all data used in the game and is the most up-to-date compendium of carbon footprint research in the UK.

Expert facilitators
We have our 6 years of game facilitation experience to share with you and when your facilitation is right, the game will ‘wow’ your audiences into engaging with your sustainability or climate action initiatives.

Accessible learning style
Our games are unique because they help the user to personally identify with the issues rather than coming to the learning out of context. This style of learning makes for a more accessible and fun approach which has a lasting effect on the learner.

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We want carbon literacy to be available for as many educators as possible, that’s why we’ve tried to keep the costs of the SMALL game and learning as low as we can.  We have also provided a number of ‘bundles’ to help with all budgets and ensure buyer flexibility.  

The costs are as below:

Price Table small Carbon Footprint Games

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Research has shown that children can recall far better details of games they have played than most formal learning they receive. Using games as a way of learning works very effectively as they engage players in multiple different ways simultaneously.

As Kolb (1984) outlined in his theory of experiential learning, we all learn in multiple different ways (active learning, planning, theorising, reflection) and games are very good at engaging multiple learning capacities simultaneously. Marketeers know that we love receiving prizes, recognition, badges and rewards for doing (or not doing!) stuff. This trend for gamification has taken off and is now all around us!

The only way our game is different is that it’s a game NOT JUST gamified learning. By building on societies love of games, we aim to create even more intrinsic motivation for people to engage with the game than just the extrinsic motivation to collect rewards.

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Anyone and everyone! Your pupils, students, staff, suppliers, customers, C-suite, managers, general public, small and large businesses.
Show that you understand climate change and show how important engagement and learning is to all of your stakeholders.

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Yes you can, but not through the online shop – please contact us to quote you with the shipping costs included.

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MORE CARDS?
If you want all the playing cards available then purchasing Sets A & B together will give you enough cards to theme games by food & drink, travel, waste, water, construction/housing, ‘stuff’ and solutions. 

PRIMARY AGE APPROPRIATE?
Set A is more appropriate for primary age groups (UK – Year 5+).  

DEVELOPING CONFIDENCE?
If you want to learn more about climate change to support your facilitation of the game then throw in a voucher for a 1 day face-to-face or an online Carbon Literacy course to help develop your confidence.

LIMITED BUDGET?
If you have a limited budget, but you need support to play the game, buy one small game and a voucher for a Carbon Literacy course.

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From the selected pack of cards, players are invited to compare 5 paired items, and in each pair guess which item has the higher carbon footprint. Sometimes it’s easy (an eco-child vs an average child) sometimes it’s pretty tricky (the papertowel vs. the hand-dryer) and sometimes it can be a very random pairing (a pair of jeans vs. 1 kg of organic, vine-grown cherry tomatoes from the UK).

The comparisons are designed to get players thinking about where items come from, what makes up their carbon footprint and encourages them to use their own experiences of the world to reach an answer. The skill is in the delivery of the facilitator, and we have ALL the support you might need (the Carbon Academy AND Carbon Literacy courses) to become a GREAT facilitator of the game.

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Unfortunately, yes it is possible to play the game badly and that’s why we put the Carbon Academy together to help you learn the best techniques for playing the game with others. We do find that there is no other learning like having a go at playing with others.

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FAQ Carbon Academy

We’re not currently selling access to The Carbon Academy separately from buying games. The Academy has been set up specifically to support those who are using the Carbon Footprint games to educate others.

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The Carbon Academy is our online ‘bananas’ learning platform. This gives you all the background info on how to play your carbon footprint game with others – i.e. it gives you ALL the relevant training to become a GREAT facilitator of the game.

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You get free access (1 license) to the Academy when you buy any of our small or big games. You currently can’t buy access to the Academy without buying a game although talk to us if you have games already and would like to have more logins to access the Academy.

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There are 6 chapters in the Academy (although Chapters 1 and 2 set the scene by telling you a bit about us and a bit about the Academy).

There are then 4 core learning chapters in the Academy:

  • Chapter 3: Embracing the Climate Emergency
  • Chapter 4: Getting acquainted with your game
  • Chapter 5: Growing facilitation skills
  • Chapter 6: What’s next? (further resources, evaluation and certificate)
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You will be tested in the final Chapter of the Academy to check you have retained sufficient knowledge of how to play the game.

If you’ve never facilitated before, we find that playing the game helps you to develop more facilitation skills. Playing the game becomes easier to do and better quality (in terms of learning) the more you do it. Back at Bananas HQ, we find even now that we have completely different conversations with our players and we’ve facilitated for over 6 years and have played with thousands of different people.

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Yes – you will be able to download a certificate once you’ve finished working your way through the Carbon Academy.

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To maintain some quality control around learning, we obviously recommend you work your way quickly through the basic Carbon Academy material – a lot of it is in video format so it is a bit easier to get through quickly.

You should then choose a number of cards you’d like to compare well and read the relevant sections of the ‘How Bad are Bananas?’ (2020 version) book (copies available with all versions of the game sold and more available to buy in sets of 5 if you need them).

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Once you’ve bought a game, the Academy will be open for you to use from that point on, so you can return to the Academy if you’d like to brush up on your skills or help others to learn how to facilitate too.

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The Carbon Academy will explain everything you need to know in order to facilitate the game!

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It is possible to share your login details with others in your organisation who wish to learn how to facilitate the game. If they would prefer their own login then please contact us to arrange this.

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Nope. We think anyone can learn how to become a great facilitator of the game. You don’t have to be a teacher. Having teaching skills or experience may give you a bit more confidence but everyone needs to read the book and learn the shortcuts and tips to playing a great game and delivering the right messages.

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You need to use generic facilitation skills to play the game well with players. These include but are not limited to: listening skills, setting the scene, defining the carbon footprints, asking questions, giving players space to learn for themselves, not dominating the conversation but also providing key facts and useful tips as players go through the game.

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Unfortunately, yes it is possible to play the game badly and that’s why we put the Carbon Academy together to help you learn the best techniques for playing the game with others. We do find that there is no other learning like having a go at playing with others.

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No. The Carbon Literacy course must be delivered over 8 hours before you can be certified as Carbon Literate.

Our Carbon Academy focuses on teaching you specifically how to use your new games and play in a way that should be most impactful with your stakeholders or learners as well as giving you a bit of background on the climate science.

The Carbon Literacy course, will use the carbon footprint games as part of your learning and will give you an overview of how playing the game is an effective way of delivering carbon literacy. The Carbon Literacy courses are longer pieces of learning – you also get the background on climate science delivered through a group exercise, as well as giving you space to reflect on your own climate action plans. Find out more about the Carbon Literacy courses here.

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