Here is the solution
Deliver credible climate science and improve your climate knowledge.
Take the stress out of planning and delivering engaging and impactful climate learning and let the Carbon Footprint Game do all the work.
Specifically designed for teachers. Build confidence on how to deliver climate learning and gain skills to inspire pupils and students of any age.
The small Carbon Footprint Game
Our small Carbon Footprint Game is a climate learning educator tool disguised a physical game that helps people understand carbon footprints and their impacts.
The game uses the science data from the ‘How Bad Are Bananas?’ book by Professor Mike Berners-Lee to create a fun carbon footprint comparison game using everyday items based on a ‘higher’ ‘lower’ principle.
Turning complicated climate science into a simple way for students and pupils to understand climate change and sustainability.
No more apathetic students and complicated lesson plans, instead a unique and effective way to inspire and motivate your students.
With 780 pairing combinations that’s hours of fun, hours of carbon footprint conversations and hours of lesson plans all sorted…
What our clients say
inspire the next generation
What makes the game effective
- Digestible learning
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Digestible learning
Pupils and students relate to the everyday items with the games messages resonating beyond the classroom.
- Fun and engaging lesson tool
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Fun and engaging lesson tool
Using comparison cards creates a fun and simple way of learning about a complex topic.
- No pre-planning required
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No pre-planning required
Carbon Academy includes cheat sheets so you can start using the game to teach instantly.
- Build your climate knowledge
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Build your personal climate knowledge
Purchase of the carbon footprint game grants you access to our Carbon Academy which has over 5 hours of climate e-learning.
- Use as a student CV booster
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Use as a student CV booster
Upskill your students and pupils on how to be facilitators of the game, boosts their confidence, increases their communication skills and climate knowledge.
Digestible learning
Pupils and students relate to the everyday items with the games messages resonating beyond the classroom.
Fun and engaging lesson tool
Using comparison cards creates a fun and simple way of learning about a complex topic.
No pre-planning required
Carbon Academy includes cheat sheets so you can start using the game to teach instantly.
Build your personal climate knowledge
Purchase of the carbon footprint game grants you access to our Carbon Academy which has over 5 hours of climate e-learning.
Use as a student CV booster
Upskill your students and pupils on how to be facilitators of the game, boosts their confidence, increases their communication skills and climate knowledge.
Example game use:
Start every day with a carbon conversation…
There are enough card combinations for 2 years of starting your day with a game round of carbon footprinting.
You are not just buying a game
You are buying a climate learning package disguised as a game! The Carbon Footprint Game is our climate educator tool, that teaches and engages your students and pupils on climate change through gamified learning and our Carbon Academy included with every game purchase, is our e-learning climate educator programme that will develop your skills and knowledge leaving you confident to facilitate and teach the game and understand climate change and carbon emissions.
Inspire the next generation to take climate action
Carbon Literacy Course for Teachers
If you want to develop your climate knowledge and learn how to inspire your students and pupils to care about climate change, our Carbon Literacy Course for Teachers is the course for you.
Designed for teachers and staff that are tasked with leading on bringing climate and sustainability into your organisations this course provides all the knowledge and tools you need to kickstart a climate revolution.
Highly interactive- we use games to learn!
Meet other teachers
Carbon literacy certification
Support to complete assessment
Get the tools and learning you need to inspire others to think for themselves and take action
Course content:
Science
The basics of climate science – the how, why and what
Impact
What your own impacts are and how the education sector can effect change
Game
How to use the ‘How Bad are Bananas?’ Carbon Footprint Game to inspire your learners
Change
How you can become an ambassador for climate change and take individual action
Teach
How you can use your skills to teach others how to take action
Need more information?
Check out the product pages for more information.