FAQs
Carbon Footprint Games / Carbon Academy /
Carbon Literacy Cources

Have a burning question about our Carbon Footprint Games or our Carbon Academy? Perhaps you want to know more about our Carbon Literacy Courses? Our Bananas Game Carbon Academy FAQs page is where you need to be…so it’s a lucky coincidence that you are here 🙂 

Do you have another question and just don’t know where to find the answer? We can help!

See below for our FAQs, search for an FAQ in the box below, or type your own question and send it to us for our answer!

FAQs | The small Carbon Footprint Game

Our small carbon footprint game has been designed to be more accessible and compact for mainstream educators. For those who cannot afford the BIG game version we’ve reduced down the size and removed the large cardboard infographic wall so you can play with just the cards.

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All of our games are for those who wish to find a different way to educate about the climate crisis and carbon footprints. You could be a primary or secondary teacher, a trainer, facilitator or environmental educator at a charity.

You don’t need to have any prior knowledge of carbon footprints to play the game with others. All you need is a willingness to learn and read the ‘How Bad are Bananas?’ book as well as some facilitation experience or confidence (if you’re low on experience or confidence, our games have been shown to help facilitators develop both).

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In our small games, we’ve split the cards into 2 different sets (A & B) and more sets will be released soon. You can buy just 1 set or 2 dependent on your budget. We’ve put some of our most popular card comparisons into each set.

Set A in particular is for younger audiences (it does not have age dependent references in it e.g. alcohol). With every set buy you will receive 1x user licence to access ‘The Carbon Academy’ which helps you to learn at your own pace how to confidently and effectively facilitate the game with your own players.

You will need 3 hours+ to work through The Carbon Academy although we signpost you to plenty of further reading and learning to help you be an even better game facilitator. Whilst the Carbon Academy, helps to set the scene on the climate crisis, the main focus is on helping you to become a confident and skilled facilitator of the Carbon Footprint games.

With every small game set purchased, you receive:

  • 40x durable playing cards printed on 100% recycled and recyclable board
  • 1x Higher/Lower strutted showcard so you can play upright on a table
  • 1x ‘How Bad are Bananas?’ The Carbon Footprint of Everything book (2020 edition) by Prof Mike Berners-Lee
  • 1x user licence for ‘The Carbon Academy’ to give you online support to teach you how to play with others for best effect
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Delivering messages, teaching new things and trying to change behaviours is a continuous battle.

But, what if it didn’t need to be…

The Small Carbon Footprint game brings the ‘wow’ back into learning and excitement into engaging with people. The game encourages and creates a connection with your learners that far too often other learning methods ignore.

By having cards in the game that represent everyday items that everyone has consumed (food, shoes, clothes, tech, cars) learners can identify and are able to resonate with the messages the game teaches. The critical thinking learners can develop has the ability (in some of them) to provide the first gateway into the world of sustainability and climate action. Everybody leaves having learnt something new and most people are shocked by the things the game can show them and many wish to go on to act on what they’ve learnt.

The game is straightforward and easy to use and the Carbon Academy provides the facilitation training and learning necessary to play with your users straight away and we feel there is no better way for you to perfect your facilitation skills than play with learners straight away.

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We want carbon literacy to be available for as many educators as possible, that’s why we’ve tried to keep the costs of the SMALL game and learning as low as we can.  We have also provided a number of ‘bundles’ to help with all budgets and ensure buyer flexibility.  

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Anyone and everyone! Your pupils, students, staff, suppliers, customers, C-suite, managers, general public, small and large businesses.
Show that you understand climate change and show how important engagement and learning is to all of your stakeholders.

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Yes you can, but not through the online shop – please contact us to quote you with the shipping costs included.

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Unfortunately, yes it is possible to play the game badly and that’s why we put the Carbon Academy together to help you learn the best techniques for playing the game with others. We do find that there is no other learning like having a go at playing with others.

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Shipping or postage &packaging costs are free for any orders to mainland UK over £100.

If you live outside the UK please contact us first before placing an order to calculate any additional shipping or other charges.

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“A really easy low pressure way to get you thinking about how your actions and choices can impact the planet and how you can start to change your behaviours to make a difference on an individual level- loved playing it!”

“It made me think differently”

“I learnt way more than I knew”

“Great – very revealing! Very informative”

“… it was a huge hit. We had far more engagement than we usually do and it’s all because of the game”

“Wow. Emmas presentation has made me rethink everything”

“This game should be played in schools across the country. World even!”

“Mind blown 🤯”

“I think everyone needs to play it”

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Unique
There is no other game like this on the market.

Sector leading research
Mike’s book ‘How Bad are Bananas?’ underpins all data used in the game and is the most up-to-date compendium of carbon footprint research in the UK.

Expert facilitators
We have our 6 years of game facilitation experience to share with you and when your facilitation is right, the game will ‘wow’ your audiences into engaging with your sustainability or climate action initiatives.

Accessible learning style
Our games are unique because they help the user to personally identify with the issues rather than coming to the learning out of context. This style of learning makes for a more accessible and fun approach which has a lasting effect on the learner.

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Research has shown that children can recall far better details of games they have played than most formal learning they receive. Using games as a way of learning works very effectively as they engage players in multiple different ways simultaneously.

As Kolb (1984) outlined in his theory of experiential learning, we all learn in multiple different ways (active learning, planning, theorising, reflection) and games are very good at engaging multiple learning capacities simultaneously. Marketeers know that we love receiving prizes, recognition, badges and rewards for doing (or not doing!) stuff. This trend for gamification has taken off and is now all around us!

The only way our game is different is that it’s a game NOT JUST gamified learning. By building on societies love of games, we aim to create even more intrinsic motivation for people to engage with the game than just the extrinsic motivation to collect rewards.

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MORE CARDS?
If you want all the playing cards available then purchasing Sets A & B together will give you enough cards to theme games by food & drink, travel, waste, water, construction/housing, ‘stuff’ and solutions. 

PRIMARY AGE APPROPRIATE?
Set A is more appropriate for primary age groups (UK – Year 5+).  

DEVELOPING CONFIDENCE?
If you want to learn more about climate change to support your facilitation of the game then throw in a voucher for a 1 day face-to-face or an online Carbon Literacy course to help develop your confidence.

LIMITED BUDGET?
If you have a limited budget, but you need support to play the game, buy one small game and a voucher for a Carbon Literacy course.

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From the selected pack of cards, players are invited to compare 5 paired items, and in each pair guess which item has the higher carbon footprint. Sometimes it’s easy (an eco-child vs an average child) sometimes it’s pretty tricky (the papertowel vs. the hand-dryer) and sometimes it can be a very random pairing (a pair of jeans vs. 1 kg of organic, vine-grown cherry tomatoes from the UK).

The comparisons are designed to get players thinking about where items come from, what makes up their carbon footprint and encourages them to use their own experiences of the world to reach an answer. The skill is in the delivery of the facilitator, and we have ALL the support you might need (the Carbon Academy AND Carbon Literacy courses) to become a GREAT facilitator of the game.

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FAQs | The BIG Carbon Footprint Game

All of our games are for those who wish to find a different way to educate about the climate crisis and carbon footprints. You could be a primary or secondary teacher, a trainer, facilitator or environmental educator at a charity.

You don’t need to have any prior knowledge of carbon footprints to play the game with others. All you need is a willingness to learn and read the ‘How Bad are Bananas?’ book as well as some facilitation experience or confidence (if you’re low on experience or confidence, our games have been shown to help facilitators develop both).

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Delivering messages, teaching new things and trying to change behaviours is a continuous battle.

But, what if it didn’t need to be…

The Small Carbon Footprint game brings the ‘wow’ back into learning and excitement into engaging with people. The game encourages and creates a connection with your learners that far too often other learning methods ignore.

By having cards in the game that represent everyday items that everyone has consumed (food, shoes, clothes, tech, cars) learners can identify and are able to resonate with the messages the game teaches. The critical thinking learners can develop has the ability (in some of them) to provide the first gateway into the world of sustainability and climate action. Everybody leaves having learnt something new and most people are shocked by the things the game can show them and many wish to go on to act on what they’ve learnt.

The game is straightforward and easy to use and the Carbon Academy provides the facilitation training and learning necessary to play with your users straight away and we feel there is no better way for you to perfect your facilitation skills than play with learners straight away.

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“A really easy low pressure way to get you thinking about how your actions and choices can impact the planet and how you can start to change your behaviours to make a difference on an individual level- loved playing it!”

“It made me think differently”

“I learnt way more than I knew”

“Great – very revealing! Very informative”

“… it was a huge hit. We had far more engagement than we usually do and it’s all because of the game”

“Wow. Emmas presentation has made me rethink everything”

“This game should be played in schools across the country. World even!”

“Mind blown 🤯”

“I think everyone needs to play it”

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Unique
There is no other game like this on the market.

Sector leading research
Mike’s book ‘How Bad are Bananas?’ underpins all data used in the game and is the most up-to-date compendium of carbon footprint research in the UK.

Expert facilitators
We have our 6 years of game facilitation experience to share with you and when your facilitation is right, the game will ‘wow’ your audiences into engaging with your sustainability or climate action initiatives.

Accessible learning style
Our games are unique because they help the user to personally identify with the issues rather than coming to the learning out of context. This style of learning makes for a more accessible and fun approach which has a lasting effect on the learner.

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Anyone and everyone! Your pupils, students, staff, suppliers, customers, C-suite, managers, general public, small and large businesses.
Show that you understand climate change and show how important engagement and learning is to all of your stakeholders.

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The BIG carbon footprint game is perfect for events, outreach work and your everyday carbon literacy education. Unlike the smaller games, the original game is difficult to miss when it pops up in different places! Its time for us to educate everyone on the climate crisis and this is the perfect tool for doing just that!

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Yes you can, but not via the shop – please talk to us about your needs and we can work out shipping costs first and quote you with something more accurate.

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Yes! Although we will need you to cover appropriate travel and time expenses if we have to travel a long way to get to you and just for the record we travel VERY slowly (i.e. we avoid flying)!

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Research has shown that children can recall far better details of games they have played than most formal learning they receive. Using games as a way of learning works very effectively as they engage players in multiple different ways simultaneously.

As Kolb (1984) outlined in his theory of experiential learning, we all learn in multiple different ways (active learning, planning, theorising, reflection) and games are very good at engaging multiple learning capacities simultaneously. Marketeers know that we love receiving prizes, recognition, badges and rewards for doing (or not doing!) stuff. This trend for gamification has taken off and is now all around us!

The only way our game is different is that it’s a game NOT JUST gamified learning. By building on societies love of games, we aim to create even more intrinsic motivation for people to engage with the game than just the extrinsic motivation to collect rewards.

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Our original and highly eye-catching BIG carbon footprint game is the best way to start carbon conversations with anybody! It’s a carbon conversation tool, a critical thinking developer, and a fun game all delivered in an easily digestible format. The 4m wide by 3m high game wall is supported by infographics that magnetise your audience towards you for engagement! There is no escape! LOL! The large print ‘How Bad are Bananas?’ side caps intrigue some players to come and find out the answer to the question (Loughborough University students were gutted bananas might be ‘bad’! But are they?! That’d be telling!).

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From the selected pack of cards, players are invited to compare 5 paired items, and in each pair guess which item has the higher carbon footprint. Sometimes it’s easy (an eco-child vs an average child) sometimes it’s pretty tricky (the papertowel vs. the hand-dryer) and sometimes it can be a very random pairing (a pair of jeans vs. 1 kg of organic, vine-grown cherry tomatoes from the UK).

The comparisons are designed to get players thinking about where items come from, what makes up their carbon footprint and encourages them to use their own experiences of the world to reach an answer. The skill is in the delivery of the facilitator, and we have ALL the support you might need (the Carbon Academy AND Carbon Literacy courses) to become a GREAT facilitator of the game.

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With every game you buy you will receive 1x user licence to access ‘The Carbon Academy’ which helps you to learn at your own pace how to confidently and effectively facilitate the game with your own players. You will need 3 hours+ to work through The Carbon Academy although we signpost you to lots of further reading and learning to help you be an even better game facilitator.

Whilst the Carbon Academy, helps to set the scene on the climate crisis, the main focus is on helping you to become a confident and skilled facilitator of the BIG Carbon Footprint Game.

With every copy of the BIG Carbon Footprint game purchased, you receive:

  • 80 durable playing cards printed on 100% recycled and recyclable board and provided in a snug-fitting box.
  • The full 3m x 4m game playing wall (full colour) in cardboard carry cases and the connecting parts to put it all together (including instructions for putting it up).
  • 1x ‘How Bad are Bananas?’ The Carbon Footprint of Everything book (2020 edition) by Prof Mike Berners-Lee.
  • 1x user licences for ‘The Carbon Academy’ to give you online training to teach you how to play with others for best effect.
  • A recommended optional day of face-to-face or online facilitation training to support you in delivering the game.
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If you rent the BIG game for a day, you get a trained and experienced facilitator as part of the price and we can work together on the best way of using the time for the greatest impact with your learners or for your event.

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We have a sliding scale of costs for rentals of the big game for different clients. Our work with corporates helps us to give back to the schools and charities sector with our variable pricing. So you know you’re giving something back as a business rental of the game.

Please contact us for more information

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Maybe! We don’t currently offer a list price for physical rental of the game outside of England, Scotland or Wales. You would have to pay for travel time and the costs to travel without flying if you’d like us to be at your event. Just drop us a query to our main info@ address and we’ll provide a quote. It is possible to deliver virtual rentals of the game but we still recommend this is done face-to-face for best effect.

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Unfortunately, yes it is possible to play the game badly and that’s why we put the Carbon Academy together to help you learn the best techniques for playing the game with others. We do find that there is no other learning like having a go at playing with others.

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Fun, eye-catching, unforgettable! This is the only behaviour changing tool that puts ‘fun’ as its main objective. Other climate learning can often create a disconnect between learning and individuals and their actions but the BIG Carbon Footprint game firmly connects actions, choices and behaviours together to empower individuals to want to make impactful choices and take action.

A giant eye-catching design, you’re not going to miss an enormous yellow game shouting ‘How Bad are Bananas?’ from the other side of the room and therefore won’t forget it or its lessons in a hurry!

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We have a sliding scale of costs of the big game for different clients. Our work with corporates helps us to give back to the schools and charities sector with our variable pricing. So you know you’re giving something back as a corporate buyer of the game.

Approach us to get a quote, which is tailored to your needs.

Don’t forget you can rent our BIG game too (with a facilitator) if you’d like us to show up with a copy of the game and play with your different audiences for just a day or two. Just get in touch and we’ll work a price out for you.

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EVENTS
We rent our BIG game to clients who have green/ environment/ climate days or events they are celebrating or promoting. We can adapt what we do to train up some of your stakeholders in a workshop in the morning and then get them to play with other people later in the day to maximise the impact of the game.

LEARNING & COMPETITIONS
We can set-up a series of workshops so you can have your staff or stakeholders trained up in groups for an hour for in-depth carbon learning. Feedback on this format so far is “we want more!”. Add in a competitive element and have a play-off of your top two teams at the end of the day. Throw in some copies of the How Bad are Bananas? books and you have ethical prizes to give away to the winners!

LAUNCHES
Launch your policies, strategies and plans or engagement programmes with a fun and engaging activity

STAFF GATHERINGS
We cover staff training days, Christmas parties and away days – ask us for more details dependent on your own specific needs and numbers of participants

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GREATER ACCESSIBILITY
If you like our BIG carbon footprint game for your outreach and engagement activities, you might like to add in a set of our small games. This means you can take a copy with you wherever you go, just sling a copy in a bag and play in meetings (face-to-face and online!).

MORE CONFIDENCE OR LEARNING
If you want to learn more about climate change to support your facilitation of the game then throw in a voucher for a 1 day face-to-face or an online Carbon Literacy course to help develop your confidence.

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Yes, whilst it may be huge it packs up into a handy travel case that can fit into a medium sized car (it will fit in a small car with the seats down!)
The cardboard case dimensions are: 1.15m long, 0.85 high, 0.1m wide

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FAQs | The digital Carbon Footprint Game

The digital Carbon Footprint game is our online version of our physical Carbon Footprint games.

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We’ve received government-funding to develop our first digital game. We’re aiming to develop it in conjunction with you – our customers, clients and friends – to produce the best digital experience for learning about climate change and carbon footprinting.

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We will take a beta version of the game to the world’s climate conference in Glasgow (COP26) in November 2021 and will launch our first saleable version in March 2022.  Sign up to become a beta tester and to help us make the best and most effective game possible.

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Research has shown that children can recall far better details of games they have played than most formal learning they receive. Using games as a way of learning works very effectively as they engage players in multiple different ways simultaneously.

As Kolb (1984) outlined in his theory of experiential learning, we all learn in multiple different ways (active learning, planning, theorising, reflection) and games are very good at engaging multiple learning capacities simultaneously. Marketeers know that we love receiving prizes, recognition, badges and rewards for doing (or not doing!) stuff. This trend for gamification has taken off and is now all around us!

The only way our game is different is that it’s a game NOT JUST gamified learning. By building on societies love of games, we aim to create even more intrinsic motivation for people to engage with the game than just the extrinsic motivation to collect rewards.

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FAQs | The Carbon Academy

We’re not currently selling access to The Carbon Academy separately from buying games. The Academy has been set up specifically to support those who are using the Carbon Footprint games to educate others.

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The Carbon Academy is our online ‘bananas’ learning platform. This gives you all the background info on how to play your carbon footprint game with others – i.e. it gives you ALL the relevant training to become a GREAT facilitator of the game.

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You get free access (1 license) to the Academy when you buy any of our small or big games. You currently can’t buy access to the Academy without buying a game although talk to us if you have games already and would like to have more logins to access the Academy.

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There are 6 chapters in the Academy (although Chapters 1 and 2 set the scene by telling you a bit about us and a bit about the Academy).

There are then 4 core learning chapters in the Academy:

  • Chapter 3: Embracing the Climate Emergency
  • Chapter 4: Getting acquainted with your game
  • Chapter 5: Growing facilitation skills
  • Chapter 6: What’s next? (further resources, evaluation and certificate)
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You will be tested in the final Chapter of the Academy to check you have retained sufficient knowledge of how to play the game.

If you’ve never facilitated before, we find that playing the game helps you to develop more facilitation skills. Playing the game becomes easier to do and better quality (in terms of learning) the more you do it. Back at Bananas HQ, we find even now that we have completely different conversations with our players and we’ve facilitated for over 6 years and have played with thousands of different people.

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Yes – you will be able to download a certificate once you’ve finished working your way through the Carbon Academy.

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To maintain some quality control around learning, we obviously recommend you work your way quickly through the basic Carbon Academy material – a lot of it is in video format so it is a bit easier to get through quickly.

You should then choose a number of cards you’d like to compare well and read the relevant sections of the ‘How Bad are Bananas?’ (2020 version) book (copies available with all versions of the game sold and more available to buy in sets of 5 if you need them).

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Once you’ve bought a game, the Academy will be open for you to use from that point on, so you can return to the Academy if you’d like to brush up on your skills or help others to learn how to facilitate too.

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The Carbon Academy will explain everything you need to know in order to facilitate the game!

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It is possible to share your login details with others in your organisation who wish to learn how to facilitate the game. If they would prefer their own login then please contact us to arrange this.

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Nope. We think anyone can learn how to become a great facilitator of the game. You don’t have to be a teacher. Having teaching skills or experience may give you a bit more confidence but everyone needs to read the book and learn the shortcuts and tips to playing a great game and delivering the right messages.

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You need to use generic facilitation skills to play the game well with players. These include but are not limited to: listening skills, setting the scene, defining the carbon footprints, asking questions, giving players space to learn for themselves, not dominating the conversation but also providing key facts and useful tips as players go through the game.

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Unfortunately, yes it is possible to play the game badly and that’s why we put the Carbon Academy together to help you learn the best techniques for playing the game with others. We do find that there is no other learning like having a go at playing with others.

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No. The Carbon Literacy course must be delivered over 8 hours before you can be certified as Carbon Literate.

Our Carbon Academy focuses on teaching you specifically how to use your new games and play in a way that should be most impactful with your stakeholders or learners as well as giving you a bit of background on the climate science.

The Carbon Literacy course, will use the carbon footprint games as part of your learning and will give you an overview of how playing the game is an effective way of delivering carbon literacy. The Carbon Literacy courses are longer pieces of learning – you also get the background on climate science delivered through a group exercise, as well as giving you space to reflect on your own climate action plans. Find out more about the Carbon Literacy courses here.

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FAQs | Carbon Literacy Course

Our Carbon Literacy Courses is an 8 hour certified learning experience where you will learn all about climate change, carbon footprints and how you can create an impactful response to this critical issue. In addition to learning about the issues, you will also be introduced to the ‘How Bad are Bananas?’ Carbon Footprint Game. This game can be used as an addition to effectively educate your pupils/students/staff or other stakeholders on their personal carbon footprint and its impact on the planet. Games can be purchased separately. The course has been criteria checked by the Carbon Literacy Trust (CLT) and on completion of the necessary assessment, you will receive a Carbon Literacy Certificate signed off by the Trust. You can choose between: • 2x 4 hour (half days) over 2 weeks duration • 3x 2.5 hour twilight sessions over 1 week duration

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Facilitators, trainers, teachers, educators and sustainability professionals with a remit to engage and teach your stakeholders about the climate crisis or net zero. Primary or secondary school teachers (Year 5 is recommended), those who work at an FE college or University or even an educational charity. We welcome teachers and learners from across the globe to our online courses. Anyone passionate about educating others in carbon literacy!

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Access to 8 hours of learning with the option of face-to-face or online. Face-to-face course includes low carbon refreshments throughout the day. Travel costs to the event are not included. To be able to participate fully in the training, you will need to have access to a fully charged smart phone, I-Pad or laptop. If you are unable to access this, please notify us before the day and we will endeavour to loan you COVID-secure equipment if attending the face-to-face course or provide paper materials as necessary. A Carbon Literacy Certificate is included once you have successfully completed the assessment.

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There is a big gap in knowledge on climate change and action. Our Carbon Literacy Course specifically targets those who are delivering learning on carbon footprints and climate change and helps them to understand what the issues are as well as making commitments to educate others about the issues.

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This is the UK’s first ‘Carbon Literacy Course that focuses the learning specifically on others that intend to teach or train about the climate and ecological emergencies. You can then increase your impact by spreading the messages about climate change and make a bigger impact by upskilling others on the key issues.

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Face-to-face course: £199 per person (special offer until 31st December 2021 of £175 per person)

Online courses: £175 per person (special offer until 31st December 2021 of £150 per person)

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We’re selling a discounted bundle of 1 x learner on the ‘Carbon Literacy Course plus a small game (set A or B) with automatic access to the Carbon Academy for 1x game facilitators. This then gives you our basic small physical game which is perfect for use in schools or training events plus the Carbon Literacy course to give you the confidence to deliver the game at your learning, school, university or engagement events. For more details on costs, see the bundles section of the shop

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You can substitute other members of your team right to the last day, as long as you notify the trainer by email of this change by 8am on the day. Dietary requirements will only be able to be accommodated if we know about them 1 week in advance although we’ll do our best to feed the new person! If you’re unavailable due to unforeseen circumstances on the day and can’t make the course and have no one else you can substitute, you will be given a voucher code to join an online course within 12 months.

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You can substitute other members of your team right to the last day, as long as you notify the trainer by email of this change by 8am on the day. If you’re unavailable due to unforeseen circumstances on the day and can’t make the course and have no one else you can substitute, you will be given a voucher code to join an online course within 12 months.

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Research has shown that children can recall far better details of games they have played than most formal learning they receive. Using games as a way of learning works very effectively as they engage players in multiple different ways simultaneously.

As Kolb (1984) outlined in his theory of experiential learning, we all learn in multiple different ways (active learning, planning, theorising, reflection) and games are very good at engaging multiple learning capacities simultaneously. Marketeers know that we love receiving prizes, recognition, badges and rewards for doing (or not doing!) stuff. This trend for gamification has taken off and is now all around us!

The only way our game is different is that it’s a game NOT JUST gamified learning. By building on societies love of games, we aim to create even more intrinsic motivation for people to engage with the game than just the extrinsic motivation to collect rewards.

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No. The Carbon Literacy course must be delivered over 8 hours before you can be certified as Carbon Literate.

Our Carbon Academy focuses on teaching you specifically how to use your new games and play in a way that should be most impactful with your stakeholders or learners as well as giving you a bit of background on the climate science.

The Carbon Literacy course, will use the carbon footprint games as part of your learning and will give you an overview of how playing the game is an effective way of delivering carbon literacy. The Carbon Literacy courses are longer pieces of learning – you also get the background on climate science delivered through a group exercise, as well as giving you space to reflect on your own climate action plans. Find out more about the Carbon Literacy courses here.

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FAQs | Carbon Literacy Course Vouchers

Our vouchers will be redeemable against an online or face-to-face Carbon Literacy course to be booked within a 12-month window of the voucher being awarded. You can use your voucher code once to book your course.

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Face-to-face voucher: £199 (RRP) or £175 up to December 2021,
Online voucher: £175 (RRP) or £150 up to December 2021

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Go to the bananas shop, find the course you wish to book and use your voucher code to pay for it at checkout.

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Getting a voucher gives you a bit of flexibility in when you decide to take the course and who is going to take part in the training.  It means you can buy a game and arrange the course when you plan to start using your game with your learners.

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Your voucher will be valid for 12 months after it is issued. You will receive a code you can redeem against Carbon Literacy courses advertised on the website (either online or face-to-face dependent on the voucher type you buy).

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Yes – the voucher can be used by anyone on your team – they simply need the voucher code to apply at the bananas shop to redeem the course.

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You can substitute other members of your team right to the last day, as long as you notify the trainer by email of this change by 8am on the day. Dietary requirements will only be able to be accommodated if we know about them 1 week in advance although we’ll do our best to feed the new person! If you’re unavailable due to unforeseen circumstances on the day and can’t make the course and have no one else you can substitute, you will be given a voucher code to join an online course within 12 months.

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You can substitute other members of your team right to the last day, as long as you notify the trainer by email of this change by 8am on the day. If you’re unavailable due to unforeseen circumstances on the day and can’t make the course and have no one else you can substitute, you will be given a voucher code to join an online course within 12 months.

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Any voucher is valid for 12 months from the date given on the voucher itself. You can redeem it against any of our online courses over this time.

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