Delivering messages, teaching new things and trying to change behaviours is a continuous battle.
But, what if it didn’t need to be…
The Small Carbon Footprint game brings the ‘wow’ back into learning and excitement into engaging with people. The game encourages and creates a connection with your learners that far too often other learning methods ignore.
By having cards in the game that represent everyday items that everyone has consumed (food, shoes, clothes, tech, cars) learners can identify and are able to resonate with the messages the game teaches. The critical thinking learners can develop has the ability (in some of them) to provide the first gateway into the world of sustainability and climate action. Everybody leaves having learnt something new and most people are shocked by the things the game can show them and many wish to go on to act on what they’ve learnt.
The game is straightforward and easy to use and the Carbon Academy provides the facilitation training and learning necessary to play with your users straight away and we feel there is no better way for you to perfect your facilitation skills than play with learners straight away.